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JoystickA joystick is a computer peripheral consisting of a hand held stick that pivots about one end and transmits its angle in two or three dimensions to a computer. Most joysticks are two-dimensional, they have two axes of movement, just like a mouse[?], but three-dimensional joysticks do exist. Joysticks are often used to control games, and usually have one or more push-buttons whose state can also be read by the computer. Most I/O interface cards for PCs have a joystick (game control) port.
Technical detailsAn analog joystick is a joystick which has continuous states, i.e. returns an angle measure of the movement in any direction in the plane or the space (usually utilizing potentiometers) and a digital joystick gives only on/off signals for four different directions, and mechanically possible combinations (such as up-right, down-left e.t.c.). Additionally joysticks often have one or more fire buttons, used to trigger some kind of action. These are digital.
HistoryThe first joystick was probably invented around 1944 in Nazi Germany. The device was developed for targetting the glide bomb Henschel Hs 293 against ship targets. Here, the joystick was used by an operator to steer the missile towards it's target by radio control. This joystick was a totally analog device since it was not connected to a computer, but according to the above definition of a digital joystick, it was digital. This invention was picked up by someone in the team of scientist assembled at the Heeresversuchsanstalt in Peenemünde. Here a part of the team on the German rocket program was developing the Wasserfall rocket[?], a successor to the V-2 rocket, the first ground-to-air missile intended for shooting down enemy aircraft. (In these times the device was not associated with any kind of joy so it was simply called control stick.) See Also: Based on a FOLDOC entry
you, thank God. Fight for it, Gerald. Spend it as if it were costly,
set.html">set his heart on a plate at the door, for the poorest mongrel to eat
Gerald, swear to be true.html">true to my blood in you. Never lie down before
lost hope.html">hope--but fight!
GERALD. Don't say these things here, mother.html">mother.
MRS. BARLOW. Yes, I will--I will. I'll say them before you, and the
they know.html">know, too.
MR. BARLOW. You see, dear, you can never understand that, although I
a mistake, I still have peace.html">peace.html">peace.html">peace.html">peace.html">peace.html">peace in my soul, dear, the peach that passeth
to take peace with you into the other world. What do you leave.html">leave for
men.html">men.html">men.
MRS. BARLOW. Then why did you have children? Why weren't you
men, why have you put them there? If the peace of God is no more
have peace with God, if you leave no peace for your sons--no peace,
demented woman, I am GLAD when you blame me. But don't blame me when
must die.html">die. Ah, your father.html">father.html">father was stiff and proud enough before men of
and his betters. But he humbled himself before the poor, he made me
than die coddling himself with peace. His humility, and my pride,
to marry.html">marry--he is the man I would marry again. But never, never again
your father, be true to me as well. Don't set me down at nothing
rather a job between the two halves of myself. When you come to have
what mother says, I hope. I believe there's some truth in it--don't
worrying about those horrid colliers, and they didn't care a bit about
(Curtain.)
SCENE: Evening of the same day. Drawing-room at Lilly Close. MR.
coffee.
then: my father was a farmer, you know. The coal has brought us what
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