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Object (object-oriented programming) : Object (computer science)In computer science, an object is something that has an identity, a state, and a behaviour. The state is encoded in instance variables (data members), the behaviour is encoded in methods (member functions). Objects are bundles of related variables and methods and are often used to model real-world objects. Objects can be affected by events. Object-oriented programs typically contain a large number of objects.It could be said that a class is a blueprint, and an object is a house. An object belonging to a class is referred to as an instance of the class. If humanity were a class, then [you] would be an instance of the class [human].
Overview of Identities, States, and, BehavioursThe identity of an object from the class [dog] might be [Rex]. Its states may include being happy, black, and poodle[?]. Rex can engage in behaviors such as sleeping, barking, and eating. An event affecting Rex might be that he is hit by a car. A program containing an object which represents a bicycle might report such states as velocity or temperature and such behavior as accelerating or the like.
The Atomic Object and EncapsulationIn the atomic or cellular view of an object (or a class), the variables are considered to be within the nucleus and surrounded by methods. In other words, the variables and methods are encapsulated within the object. Each atom (or cell) is modular, that is, modifications to the object do not require encapsulating code to be rewritten, nor do objects need to be located within the same process[?] or computer.
Object-to-Object CommunicationObjects can interact and communicate with each other. If object A wants object B to perform one of B's methods, object A will send a message to object B. Consider a program which models driving a vehicle, Object A might be you and Object B might be a car. A message from A-B might involve identifying the object being called upon to perform some action [YourCar], the name of the method (or action) to perform [changeVelocity], and a parameter such as [muchFaster]. Read on: class, object (philosophy), object-oriented programming language, object-oriented programming, object-oriented technology[?], computing
See also: object creation Be strong in the
who is present with me salutes
and pray that it may be strengthened
and spirit.html">spirit.html">spirit.
26 I salute Alce my well-beloved,
Daphnus, and Eutechnus, and all
IGNATIUS TO POLYCARP
CHAPTER I.
Ignatius blesses God for the firm,
faith, and gives him particular
Theophorus, to Polycarp, bishop
their overseer, but rather himself
and the Lord Jesus Christ;
towards God, is fixed as it were
I exceedingly give thanks, that
behold thy blessed face, in
the grace of God with which thou
thy course, and to exhort all
care both of flesh and spirit: Make
than which nothing is better.
Lord with thee.
5 Support all in love, as also
ask more understanding than what
having thy spirit always awake.
6 Speak to every one according
the infirmities of all, as a
labour is great, the gain. All is still licensed under the GNU FDL.
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